Adam Briggs
Lead FX Artist
Maya | Houdini | Unreal Engine 5 | Nuke | Adobe Suite
The Mission Studio — Realflow Artist
August 2013 - September 2013
Simulated Realflow and Maya FX for commercial and in house projects
Assisted in troubleshooting, fixing, and improving existing effects
Kastner & Partners — FX Artist
June 2013
Created water effects for digital advertisements
Modeled, textured, lit, animated, and rendered all 3D elements involved in a largely 2D graphic design workflow
Digital Domain Commercials — FX Artist
Jan 2012 - Feb 2012 | Jan 2013 - Apr 2013
Created dynamic effects for several upcoming game trailers and cinematics such as SimCity, Shadow of Mordor, and Destiny
Very quick turnarounds, completed large variety and volume of effects during short project timelines
Mirada, Los Angeles, CA — FX Artist
March 2011 | February 2012 - October 2012 | May 2014 - June 2014
Developed Realflow and Maya dynamic simulations for many commercials and some films, including Disney Fantasyland, Tide, Bud Light, MarioKart, and The Expendables
Simulated and lit specific effects to be integrated into the final product, rendering with Mental Ray, vRay, and Houdini’s Mantra
Baked FX, Culver City, CA — FX Artist
June 2011 | November 2012 | June 2014
Simulated, lit, and rendered Maya dynamic simulations for the film 7 Days in Utopia and a music video project
Assisted in troubleshooting, fixing, and improving existing effects
Luma Pictures, Santa Monica, CA — FX Artist
August 2011 - November 2011
Created dynamic effects for Underworld 4 and The Avengers
Created custom MEL tools for quicker production of repetitive tasks
Hydraulx, Santa Monica, CA — FX Artist
July 2010 - August 2011
Worked on feature films including Skyline, Battle: Los Angeles, Gulliver's Travels, and Take Shelter.
Set up and simulated particle, rigid body, and volumetric simulations in Maya, Realflow, and FumeFX.
High intensity projects with many 90+ hour work weeks.
Software
Houdini
Maya
Unreal 5
Nuke
Realflow
Adobe Suite
Education
Savannah College of Art and Design
Bachelor of Fine Arts in Visual Effects
Minor in Technical Direction
Dean’s List 3.8 GPA
Languages
VEX / Hscript
MEL
Python