Resume

ADAM BRIGGS

Experienced Film, TV, and Commercial FX Lead

AdamBriggsVFX@gmail.com | www.AdamBriggsVFX.com

Seasoned FX Lead with over 14 years of experience in the VFX industry seeks to create immersive and engaging FX that enhance the storytelling and the audience experience. Able to create 3D realistic or stylized FX based on the needs of the production, such as magic, volumetrics, liquids, particles, and rigid bodies. Able to adapt quickly to and problem solve in new work environments, with experience in feature films, television, and commercials. Strengths in project management and communication skills with interdepartmental teams of artists across local and partner studios, working together to ensure quality, consistency, and efficiency.

SOFTWARE

SideFX Houdini | Autodesk Maya | The Foundry Nuke | Unreal Engine 5 | Realflow | Adobe Suite | Autodesk Flow / Shotgrid | Windows & Linux OS

EXPERIENCE

Senior VFX Artist

Digital Nomad Entertainment 9/2024 - Present

  • Created large variety of real time 3D game FX using Niagara in Unreal Engine 5 and Houdini

  • Worked with a team across several time zones and collaborated effectively to deliver high quality FX

  • Prototyped game functionality using Unreal blueprint

  • Designed and developed dynamic materials, shaders, and textures as needed to enhance performance and appearance of FX using Photoshop and Unreal


FX Artist

Dreamworks Feature Animation 8/2023- 7/2024 Glendale, CA

  • Utilized an all Houdini workflow to create several unique and high quality FX for Kung Fu Panda 4 including magic, food FX, smoke / dust, and liquid FX.

  • Created stylized water FX using Houdini and 2d hand animation for The Wild Robot.

FX Lead / FX Artist

Dreamworks Television Animation 8/2018- 8/2023 Glendale, CA

  • Managed a team of FX artists at partner studios and provided direction and feedback as needed to ensure due dates were hit and quality remained high.

  • Analyzed and interpreted script and storyboards/animatics and determined where FX would be needed, how to do them, and where to allocate artists time.

  • Designed and developed, lit, rendered with VRAY, and composited FX and other 3D elements for several shows including Kung Fu Panda Dragon Knight, Dragons Rescue Riders, Boss Baby, Kung Fu Village, and Fast and the Furious Spy Racers.

  • Created hundreds of volumetric and liquid simulations, particle simulations, rigid bodies, nCloth, texture/shader FX, and comp FX/ gizmos.

  • Responsible for end-to-end creation and finishing of FX shots, from overall look development and simulation to rendering and compositing final elements.

  • Built and documented FX rigs to optimize speed of production locally and through partner studios.

  • Assisted in onboarding new artists. Mentored on how to approach challenging shots in efficient ways.

FX Artist

Nickelodeon Animation Studios 7/2014- 8/2018 Burbank, CA

  • Developed, lit, and rendered FX for hit TV show Teenage Mutant Ninja Turtles, utilizing volume and liquid simulations, particle simulations, rigid bodies, nCloth, texture/shader FX, and comp FX.

  • Used Maya, Realflow, Nuke, and Houdini interchangeably, depending on what would get each effect done most efficiently.

  • Responsible for complete creation of FX shots, from overall look development and simulation to rendering and compositing final elements.

  • Completed a large volume of high quality shots with very short deadlines, multitasking sometimes several unique effects per day.

  • Built and documented FX rigs to optimize speed of production locally and through partner studios.

FX Artist

Zoic Studios 9/2013- 4/2014 Culver City, CA

  • Simulated, lit, and rendered a large variety of effects for TV shows and commercials such as Once Upon a Time, The Flash, and several pilots.

  • Created and utilized dynamic rigs to improve speed of FX workflow. Realflow FX Artist The Mission Studio 8/2013- 9/2013 Venice, CA

  • Simulated Realflow and Maya FX for Hershey’s Chocolate commercials and in house projects. VFX Generalist Kastner & Partners 6/2013 Santa Monica, CA

  • Created water effects for digital advertisements for Otterbox.

  • Modeled, textured, lit, animated, and rendered all 3D elements in a 2D graphic design workflow.

FX Artist

Digital Domain Commercials 1/2012- 2/2012 & 1/2013 Playa Vista, CA

  • Created FX for game trailers and cinematics, including SimCity, Shadow of Mordor, and Destiny.

  • Fastpaced work environment with very quick turnarounds. Completed a large variety and volume of effects, keeping ahead of schedule during short project timelines.

FX Artist

Mirada 3/2011, 2/2012- 10/2012, & 5/2014- 6/2014 Los Angeles, CA

  • Developed Realflow and Maya dynamic simulations for many commercials and films, including Disney Fantasyland, Tide, Bud Light, MarioKart, and The Expendables.

  • Simulated and lit specific effects to be integrated into the final product, rendering with Mental Ray, vRay, and Houdini’s Mantra.

FX Artist

Baked FX 6/2011, 11/2012, & 6/2014 Culver City, CA

  • Simulated, lit, and rendered Maya dynamic simulations for the film 7 Days in Utopia and magic FX for the Infinite Love music video for A.R.Rahman.

  • Assisted in troubleshooting, fixing, and improving existing effects.

FX Artist

Luma Pictures 8/2011- 11/2011 Santa Monica, CA

  • Created dynamic effects for Underworld 4 and The Avengers.

  • Created custom MEL tools for quicker production of repetitive tasks.

FX Artist

Hydraulx 7/2010- 8/2011 Santa Monica, CA

  • Worked on feature films including Skyline, Battle: Los Angeles, Gulliver's Travels, and Take Shelter.

  • Setup and simulated particle, rigid body, and volumetric simulations in Maya, Realflow, and FumeFX.

  • High intensity projects with many 90+ hour work weeks.

LANGUAGES

VEX / Hscript | MEL | Python | Unreal Engine Blueprint

EDUCATION

Bachelor of Fine Arts in Visual Effects, Minor in Technical Direction

Savannah College of Art and Design Dean’s List, 3.8 GPA